Spider-Man and Gameplay Flow

These days, when I'm not writing up my PhD thesis or changing a 2 month old's nappy, I spend my time swinging through Insomniac's virtual Manhattan, the way only a Spider can. Yes, I'm talking about Spider-Man, recently released on PS4 by the people behind Spyro, Ratchet & Clank and Resistance. In this article, I want … Continue reading Spider-Man and Gameplay Flow

A theoretical framework for two novel rule-variants for a popular trading card game

Abstract A 3-person, probabilistic rule-set for the Pokémon TCG is described that aims to maximize fairness for all players. Several nuances are described and some tentative solutions are proposed. This rule-set was developed following experimental data. Additionally, a theoretical Strip-variant is proposed, but not practised here. This study adds to an unofficial database of alternative … Continue reading A theoretical framework for two novel rule-variants for a popular trading card game

Pokémon: (Not) catching ’em all

Intro I've been playing a lot of Pokémon lately: the video game (recently finished Silver, which was released in September on the virtual console, and decided to replay Pokémon X, because why not, *cough* Prof Sycamore is a total babe *cough*), and the trading card game (TCG). In other words, Pokémon has been taking over … Continue reading Pokémon: (Not) catching ’em all