Spider-Man and Gameplay Flow

These days, when I'm not writing up my PhD thesis or changing a 2 month old's nappy, I spend my time swinging through Insomniac's virtual Manhattan, the way only a Spider can. Yes, I'm talking about Spider-Man, recently released on PS4 by the people behind Spyro, Ratchet & Clank and Resistance. In this article, I want … Continue reading Spider-Man and Gameplay Flow

A theoretical framework for two novel rule-variants for a popular trading card game

Abstract A 3-person, probabilistic rule-set for the Pokémon TCG is described that aims to maximize fairness for all players. Several nuances are described and some tentative solutions are proposed. This rule-set was developed following experimental data. Additionally, a theoretical Strip-variant is proposed, but not practised here. This study adds to an unofficial database of alternative … Continue reading A theoretical framework for two novel rule-variants for a popular trading card game